Senior Software Engineer (C++)

Senior Software Engineer (C++)

Engagement Type:

Permanent

Location:

Melbourne - Victoria

Salary/Rate

Contact Name:

Iain Hay-Higgins

Contact Email:

iain.hayhiggins@emanatetechnology.com.au

Contact Phone:

0491 655 417

Date Published:

05-Feb-2026

Senior Software Engineer (C++)

Immersive Simulation | Geelong Hybrid

Australian Citizenship Required, Baseline Security Clearance (supported if not held)

The Opportunity Join a growing engineering team building advanced simulation platforms used in mission-critical training environments. The role sits at the intersection of C++ software development, robotics, and immersive simulation, working on complex systems where reliability, performance, and correctness genuinely matter.

This is hands-on engineering work on real-world systems rather than purely abstract software.

Why Now The organisation is scaling delivery across long-term national programs and investing in the evolution of its core simulation platforms. The software team is maturing with clearer technical ownership, stronger engineering standards, and an increased focus on verification and quality, creating an opportunity for senior engineers to influence how systems are designed and delivered.

What You Will Do
  • Design, develop and test production-grade software primarily in C++

  • Contribute to system design, requirements analysis, and technical decision-making

  • Implement structured error handling, verification and validation activities, and clear technical documentation

  • Work closely with hardware, robotics, and simulation engineers to integrate software into physical systems

  • Participate actively in peer review and quality assurance practices

  • Manage tasks, bugs, and user stories through Jira and related tooling

What They Are Looking For
  • Strong commercial experience developing software in C++, with exposure to Rust beneficial but not required

  • Senior-level experience, ideally 7+ years or equivalent depth working on complex systems

  • Backgrounds in defence, robotics, automotive, avionics, simulation, or other safety- or performance-critical environments are highly regarded

  • Engineers from game development backgrounds are also encouraged to apply, particularly those with experience in physics engines, simulation, or performance-critical systems

  • Solid understanding of backend and systems engineering principles, including data structures and algorithms

  • Experience designing and implementing distributed or modular architectures

  • Familiarity with Docker or Kubernetes is a bonus rather than a requirement

  • Strong communication skills and the ability to work effectively in multidisciplinary teams

The Practicalities
  • Hybrid working model, three days onsite and two days working from home

  • Based in the Geelong region, also suitable for candidates living in Melbourne’s western suburbs within a commutable distance

  • Australian citizenship is mandatory due to security requirements

  • Baseline Security Clearance required, with support available for eligible candidates who do not currently hold clearance

  • Candidates must not appear on the US ITAR restricted parties list

  • Pre-employment checks, including a police check, will apply

The Process

Two-stage interview process with senior engineers. No take-home coding test. Expect in-depth technical discussions and walkthroughs of previous engineering work.

Bottom Line

Best suited to engineers who enjoy complex technical challenges, value engineering rigour, and want to see their software applied in real-world training environments.


We are an inclusive employer committed to fostering a diverse and accessible workplace. We encourage applications from Aboriginal and Torres Strait Islander peoples, people with disabilities, LGBTQIA+ individuals, people of all ages, and those from culturally and linguistically diverse backgrounds.
Apply Now

Share this job

Interested in this job?
Save Job
Create As Alert

Similar Jobs

Read More
SCHEMA MARKUP ( This text will only show on the editor. )